I enjoyed the Badgeville CEO's takedown of Foursquare on Techcrunch this morning. Here is a fascinating quote:
Badgeville Co-founder and CEO Kris Duggan pulls no punches when it comes to one of the most visible and early adopters of gamification, the check-in king: Foursquare. The CEO says that Foursquare was early in its attempts at gamification, but that its incentivization models remain fundamentally flawed.
Duggan points to the “Mayorship” system within Foursquare: “You have literally hundreds of people and only one mutually-exclusive point of recognition, the Mayor. What happens to the other hundreds of people? Not only are they not engaged, but you don’t take into consideration different types of users.” Duggan believes you need to engage not only the heavy user, but medium and light users as well. Rather than a one-size-fits-all methodology, you can appeal to each user type and incent them accordingly.
via techcrunch.com
I have a slightly different take. Just as there's not really a tablet market, only an iPad market, I don't think Gamification exists. I think Foursquare exists, and I think it's excellent. But besides Foursquare, has "gamification" ever meaningfully advanced a product?
I surveyed the community services I frequent - Metafilter, Facebook, Twitter, Pinterest, Flickr, Mlkshk, Mixel. These services do present goals to their users and they have crafted a user experience that nudges them towards those goals - but they do it without points, ranks and the other mechanisms and patterns advertised in the Techcrunch post above. I also browsed the success stories and case studies of the companies linked from Techcrunch, and I couldn't find a single hit.
People love to share their favorite restaurants, bars and hangouts with their friends, and Foursquare built a fantastic engineering and product culture around that idea while creating real value for the venues & partners who pay the bills. As usual, the truth is simpler than it appears, and at some point people are going to wake up to the fact that the gamification industry is a scam. "Mayorship" was (and is) a fun conversation point, but it's never been what keeps people returning to Foursquare.
And as you've probably guessed, I don't think Gamification was a meaningful factor in Foursquare's success either. Foursquare made community outreach a priority both for the most active users of the mobile app and the merchants and restaurant owners who pay to see the other end of the Foursquare experience. Most businesses go to potential customers asking for a chance to demonstrate how they can create value, Foursquare walked in the door knowing as much or more about a restaurant's best customers than they did themselves — what specials are the most effective at bringing in new people, who are the best customers, where else they like to go, and so on.
Kris Duggan's comments seem really shortsighted or totally miss the point. I agree with you David... Gamification is a neat trick for engagement, but it's the community that keeps users engaged over the long haul. This is where experience building web apps and communities trumps silly "gamification" features any day.
Posted by: Nima Badiey | February 13, 2012 at 12:32 PM
I think Stackoverflow has implemented game mechanics pretty well. The badges and points are hard to earn and carry value. Though, it is an add-on and SO will be a great product even without the badges. Too many services have made gamification the core of their product, which is a fault.
I think Foursquare does a great job with points and badges. But, their long-term success will depend on features like 'Explore' and not on badges.
Posted by: Account Deleted | February 13, 2012 at 12:34 PM
@Movingahead - SO is a great example. I recommend reading Jeff Atwood's post about their product process & gamification: http://www.codinghorror.com/blog/2011/10/the-gamification.html
Posted by: David Jacobs | February 13, 2012 at 12:39 PM
I enjoy the game mechanics in Words With Friends.
Posted by: Michael Sippey | February 13, 2012 at 07:15 PM
If you truly enjoyed them you wouldn't resign when you fall behind! But seriously, I don't think that games count. I also don't thing the Zynga iterations on WWF (gamification galore) have made the game better - in fact they have made it much worse.
Posted by: David Jacobs | February 14, 2012 at 12:43 PM