I've just started playing Prince of Persia, and have dedicated about 90 minutes to it so far.
My initial reaction is mild disappointment, but that's not entirely fair. For one thing, I'm still in the tutorial area which by its very nature is going to be somewhat stilted, gameplay-wise, as the player is introduced to the environment and controller configuration and interrupted repeatedly to begin the story. For another, the game has been hyped extensively in the gaming media. It's very difficult for anything to live up to the sorts of expectations repeated cries of "Best Game Ever!" can create.
My only potentially real beef is that the gameplay feels somewhat slow and muddy; however, I've spent the bulk of my free time over the past two days playing Tony Hawk Pro Skater 4 which is extremely fast and responsive. It's entirely likely that when I get into the meat of the game and have adjusted to the quirks (which I suspect are intentional and the result of a great deal of play testing) I won't notice them any more.
Certain elements of the gameplay do please me. Jumping from vertical pole to vertical pole is a typical adventure/platformer device, and is generally a nightmare for the player. I've spent many a game wrestling with camera angles and timing, and by adding a little bit of intelligence to the process Ubi Montreal has made it enjoyable rather than burdensome.
Visually the game is quite nice. The animation is quite smooth and interaction of the Prince with environmental objects such as tapestries, banners and pools of water is impressively realistic. The textures are elegantly done and manipulatable objects integrate seemlessly into the background. It's hard to heap a great deal of praise on the game for its visuals however. They do meet my expectations, but I have yet to see anything especially noteworthy.
I'm not tremendously pleased with the camera, although it seems likely any complaints have been addressed through the various options. The default mode for the 1st-person "look" camera is not inversed (press down to look up, press up to look down, as with an airplane control stick). It seems more and more games are moving this way, and it feels unnatural and wrong. Thankfully a quick trip to the options menu straightened that out. Additionally, the camera occasionally jumps to a new and unexpected position to provide a different perspective. It is necessary for exploring the levels as they're constructed though, so my complaints are minor and primarily because I'm a frumpy old grump.
I can't farily judge enemy AI at this point as I haven't encountered many types. When fighting in groups they are reasonably polite and rarely all strike at the same time, though I do suspect this is largely because I'm still in the early parts of the game. In a similar vein, I can't comment a great deal on the story yet as it's only just beginning. It's certainly caught my attention in a good way, and I look forward to seeing it unfold.
The combat and gameplay I've been through thusfar do strongly hint at an experience that will be quite remarkable. The Prince is extraordinarily acrobatic, and the game is likely to be rich with leaping, jumping, twirling and all sorts of good animated fun.
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