Missing the Point
The Nintendo-net is abuzz with "news" that Miyamoto thought Wind Waker's climactic hunt was boring. I never finished Wind Waker, but it doesn't mean that I enjoyed it any less than anyone else. The games immersive graphics and sound are still unmatched almost two years later, and that makes for a great game in my book.
I've been enjoying the GBA version of "Star Wars III." I feel no compulsion to collect all 100 (or however many) green orbs, I just like using Obi-Wan's force tricks to destory droids.
Personally, I couldn't understand the people who said WW was boring. I thought it was enthralling & engaging throughout, with possibly the most number of sidequests ever for any Zelda game.
If WW had any particular weakness, it was in its difficulty curve: a tad too easy (and the Auto-slash move was slightly cheap).
WW had the easiest final boss of any Zelda ever. It was very cinematic & stylish in execution, but is over a little too quickly, although some say that's not a bad thing...
Posted by: julianwong | July 29, 2005 at 11:21 AM
I echo Miyamoto and Aonuma's thoughts on the Triforce quest. It was boring and felt like an afterthought. They had a chance to throw in like 7-8 more dungeons, which would have been more fun than digging up treasures out of the sea, but they didn't use it.
I won't argue that Wind Waker isn't a beautiful and immersive game, though. It is. It's just that it didn't feel like they put the same kind of effort into it that they did with Ocarina.
Posted by: Joseph Valencia | July 29, 2005 at 01:27 PM
I finished wind waker and I thought the triforce hunt took too long. I would have rather had more dungeons... I love the crazy one that's just like 50 levels of increasingly tougher enemies.
Posted by: wiley Wiggins | August 24, 2005 at 12:56 PM